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AALoA Madden Commish: the_EDJ
Madden co-commish: GoingCommandoAZ

AALoA NCAA Commish: SteelPitt16

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the_EDJ
NCAA 11, 12, 14; Madden 15 Champ
NCAA 11, 12, 14; Madden 15 Champ
Yards : 7205
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Destiny 2 Hype Train

on Mon May 22, 2017 10:46 pm

Pre-Orders



Destiny 2 Standard Edition | $59.99:
Beta Access during Summer 2017

GameStop Exclusive: Cayde-6 Action Figure (Limited Quantity)
Destiny 2 Digital Deluxe Edition | $99.99:
Beta Access during Summer 2017
Expansion Pass
Legendary Sword
Legendary Character Emote
Cabal Empire Themed Emblem
Destiny 2 Limited Edition | $99.99:
Beta Access during Summer 2017
Expansion Pass
Legendary Sword
Legendary Character Emote
Cabal Themed Collector's Box: Booklet with Cabal Empire Secrets, Cabal Schematic, Collectible Postcard Images, Cabal Military Pawns
Destiny 2 Collector's Edition | $249.99:
Beta Access during Summer 2017
Expansion Pass
Legendary Sword
Legendary Character Emote
Cabal Empire Themed Emblem
Cabal Themed Collector's Box: Booklet with Cabal Empire Secrets, Cabal Schematic, Collectible Postcard Images, Cabal Military Pawns
Destiny 2 Messenger Bag/Backpack: Holds up to 15 inch Laptops
Frontier Kit: Solar Panel USB Charger/Light, Paracord, Solar Blanket

Previews

Bungie  |  "Last Call" Teaser Trailer
Bungie  |  "Rally the Troops: Reveal Trailer
Bungie  |  Gameplay Reveal Trailer
Bungie  |  Homecoming Story Campaign Mission
Bungie  |  Live Twitch Gameplay Reveal
Polygon  |  No Dedicated Servers
Gamespot  |  Grimoire Cards Dropped for In-Game Lore
IGN  |  Trials Will Launch Well Before Osiris Expansion
Game Informer  |  Hunter Arcstrider article
Game Informer  |  Bungie Discusses Story Creation

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AALoA CommishPSN: the_EDJtwitch: the_EDJMadden League: Chicago BearsDestiny: Warlock Lvl 40 400 Light
Destiny: Hunter Lvl 40 400 Light
Destiny: Titan Lvl 40 400 Light
avatar
the_EDJ
NCAA 11, 12, 14; Madden 15 Champ
NCAA 11, 12, 14; Madden 15 Champ
Yards : 7205
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Re: Destiny 2 Hype Train

on Sun Jun 11, 2017 11:53 pm

Exploring The Hunter Arcstrider

by Matt Miller on June 11, 2017 at 05:35 PM
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Click Here for the Full Article:

Last month’s big Destiny 2 reveal event offered players a chance to check out the new Warlock Dawnblade, as well as a couple of returning (but evolved) subclasses – the Titan Striker and Hunter Gunslinger. I recently had a chance to dive in and explore another of the brand-new subclasses coming to Destiny 2 when it releases for consoles on September 8 (with a PC release coming later). The Hunter Arcstrider offers a lot of fun options for Hunters looking for a change of pace. 

Even in my first moments of playing with the Arcstrider, the tone of the class is clear. Wielding a staff of pure energy and zipping quickly in and out of battle, the subclass feels like an homage to a classic archetype in action movies, RPGs, and games, but one that goes by many names. In Dungeons & Dragons, it’s a monk. In cinema, it is the kung fu master. No matter the comparative name you apply, the Arcstrider is a physical skill adept, moving fast, striking hard, and slipping away before anyone can hit him or her.  More than any other class I’ve played in Destiny 1 or 2, the class feels optimized for melee-play and short-range dynamism.

The Arc Staff super serves as the centerpiece for the subclass. The roaming super looks and feels amazing in action. While still moving very fast, it feels more controllable than the Hunter’s previous Arc Blade super that was part of the Bladedancer subclass in Destiny 1. I found it easier to maneuver between targets both in front and behind me, and my strikes inflicted major damage. Even so, the super didn’t feel invincible. In one PvE sequence, I got overconfident and smashed into a large group of Vex attackers, and their energy blasts finished me off.

Grenade and jump options maintain mostly familiar dynamics. A choice between Skip, Flux, and Arcbolt grenades offers little to no change from the existing Bladedancer. The High JumpStrafe Jump (for better mid-air directional control) and Triple Jump also don’t stray from established convention, but Hunter players will certainly note the absence of Blink in their arc subclass. 

The Arcstrider has the same new class abilities available to the other Hunter subclasses; that structure of shared class abilities across all of a class’ subclasses is true for Warlocks and Titans as well. For Hunters, the choice is between a Marksman’s Dodge (which reloads your equipped weapon when dodging) or the Gambler’s Dodge (which generates melee energy when you dodge while near to enemies).
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The most interesting options are along the two subclass paths, viewable to the right of the super. These two groups of four abilities can each be selected for an optimum experience that focuses on different playstyles, but you can’t mix and match abilities from the two paths.   

The top path is entitled the “Way of the Warrior,” and its most intriguing ability is Combat Flow, which recharges your dodge class ability upon a melee kill. Used in conjunction with the Gambler’s Dodge (described above) you could remain in close range to enemy groups, dodging and melee-attacking repeatedly. That option is further accentuated by Deadly Reach, which extends the range of your melee lunge temporarily after a dodge. Lethal Current makes your Arc Staff attacks hit twice after dodging. And finally, Shocking Blow makes your fist emit lightning on a strike. 

The alternate path along the bottom of the screen is called the “Way of the Wind,” which struck me as being focused on speed and rapid-fire strikes. This path changes up the focus of your melee attacks to a Disorienting Blow; striking an enemy with this melee disorients them, leaving them vulnerable. And if you kill a target with Disorienting Blow, it instantly recharges. It’s also along this path that you’ll see Lightning Reflexes, which lets you take less damage while dodging when Arc Staff is active. A third ability, Battle Meditation, encourages a high risk/high reward style; when critically wounded, melee and grenades recharge drastically faster. Finally, Focused Breathing helps turn your Hunter into a speed machine; with this ability active, sprinting reduces your dodge cooldown, and you gain increased sprint speed. 

After playing with the multiple subclasses in Destiny 2, the Arcstrider continues a trend we saw with the Hunter throughout the first Destiny game – a demand for precise and smart play that, when executed well, is absolutely devastating. Managing the timing of the new Dodge class ability is far trickier (in my time with the game) than either the Warlock’s Rift or Titan’s Barricade. But get down the timing for your dodge and melee options, and the Arcstrider becomes a blur of hit-and-run tactics that can drop entire groups. I’m eager to get more time with the subclass, and determine which path I prefer. My broader initial assessment is that the Arcstrider is a skill-focused front-of-the-fireteam threat that will completely rock in the right hands. 

We’ve pulled together some additional insights into Destiny 2 drawn from our day visiting Bungie; check out the latest issue of Game Informer for a full ten-page article on the game. And check out some additional insights from the game's leads about where Destiny's story is going in the new installment.

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AALoA CommishPSN: the_EDJtwitch: the_EDJMadden League: Chicago BearsDestiny: Warlock Lvl 40 400 Light
Destiny: Hunter Lvl 40 400 Light
Destiny: Titan Lvl 40 400 Light
avatar
the_EDJ
NCAA 11, 12, 14; Madden 15 Champ
NCAA 11, 12, 14; Madden 15 Champ
Yards : 7205
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Re: Destiny 2 Hype Train

on Sun Jun 11, 2017 11:56 pm

Lead Creators Discuss Story Direction

by Matt Miller on June 11, 2017 at 05:38 PM
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I recently had the good fortune to visit Bungie and get an early look at Destiny 2, and I chronicled what I learned in a 10-page feature you can check out in this month’s issue of Game Informer, available today. In addition to plenty of game demos and explanations of the game systems at play in the sequel, I also had a chance to get some insight into the philosophy guiding the storytelling in Destiny 2, direct from game director Luke Smith and project lead Mark Noseworthy. The two discussed plans of how to focus the narrative in the new game, develop a distinct and complex villain, and unfold a comprehensible plot that carries the player through the adventure. They also spoke about the specific aspects of the broader lore that are included – and not included – in this installment of the series. 

“Destiny 2 is a game about Light, and what happens when it’s taken from you, and the lengths that Guardians will go to get it back,” Smith says. “We’re exploring the relationship between the player and the Ghost in terms of Light, and Ghaul’s coveting of the Light. As such, we wanted to carve off other things that we didn’t think were important to the release, such as words like The Darkness.” Players of Destiny 1 will recall that The Darkness was a term we heard a lot throughout the life cycle of that game, but there was rarely agreement about what (or who) the term might apply to. 

“We’ve never really said what [The Darkness] means,” Smith continues. “Ultimately, we do owe our players a story there – what is The Darkness? – but that’s not this game. We wanted to remove as much of the extra terminology as possible and focus on telling the Destiny 2 story. In so doing, allow Destiny 2 to usher in the rest of the saga. It’s going to start some threads that we intend to carry through.” 

As I spoke with the creative leads, a picture began to emerge. The first Destiny game offered a broad swath of mystery about the universe. For better or worse, that vision left a lot of questions unanswered. With subsequent entries, Noseworthy and Smith seem to suggest that Bungie is focused on communicating clear focal points. The Darkness might not be the core threat in Destiny 2, but it is still likely to be very important in later installments. Prior to dealing with that concept, the team is interested in exploring the player’s identity and his or her ties to The Light. 

“The manifestation of Light in the game is about what it means to be chosen,” Smith says. “That’s what ultimately happened. The Traveler chose humanity to wield its greatest power.” Over the course of Destiny 2, by robbing the player’s Guardian and all the other Guardian leads (Zavala, Ikora, Cayde) of their Light, players see what that power means in the Destiny universe – a concept that can fuel subsequent storytelling further down the line of game releases. 
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If the nebulous threat of The Darkness wasn’t going to play into Destiny 2, Bungie needed a compelling conflict to embrace. That threat comes in the form of the alien race from the previous game that had been least fleshed out through Destiny 1 and its expansions – the Cabal. “The Cabal have nothing to do with the Darkness,” Noseworthy says. “They are not of the Darkness, or its representatives. The Hive are the closest, because they worship the Darkness – but you can worship a thing that you are not.” Those are important distinctions for lore followers, but it also points to a freedom for the team to let the Cabal have their own complexities and nuance, freed from the mythology surrounding The Darkness.  

The centerpiece of that newly deep Cabal alien threat is the villain named Dominus Ghaul. For reasons that remain unrevealed as of now, Ghaul has felt overlooked and passed over by the Traveler; he believes that the power of the Light should have come to the Cabal, and he’s eager to defeat humanity and its Guardians to prove how wrong the Traveler was. 

As Destiny 2’s story unfolds, we’ll get direct insight into Ghaul and his backstory through scenes specifically about him. One central way that story will be expressed is through his interactions with his mentor, a figure we know only as the Consul. The Consul is played by acclaimed actor Frank Langella, whose career includes everything from the role of Gabriel in The Americans to the memorable role of Skeletor in 1987’s Masters of the Universe. The Consul serves as a voice guiding the strength of Ghaul. “The Consul is like the coach on the sidelines while the Olympic runner is getting gold,” Noseworthy says. Long before the Cabal took aim at Earth, the Consul advised Ghaul in his military coup of the Cabal, unseating and exiling the prior Cabal Emperor named Calus. 

Even as the game focuses on the extreme might of the Cabal and Ghaul’s Red Legion troops, and the Guardians of Earth’s Last City are brought low, Noseworthy and Smith are both insistent that one aspect of the fiction remains sacrosanct: Destiny’s insistence on optimism in the face of dark times, along with a chance for humanity to rise about its past. “It’s been horrible for humanity, and in the beginning of Destiny 2 things go from bad to worse,” Smith says. “There may be times where the content feels dark and hopeless, but Destiny as a franchise is always going to be about hope.” We’ll see how that hopeful vision extends into Destiny 2’s full story when players finally descend on the game in September.

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AALoA CommishPSN: the_EDJtwitch: the_EDJMadden League: Chicago BearsDestiny: Warlock Lvl 40 400 Light
Destiny: Hunter Lvl 40 400 Light
Destiny: Titan Lvl 40 400 Light
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