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AALoA Madden Commish: the_EDJ
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American Armchair League of America
Please login to ensure the most complete experience possible. To access the forums, click the 'Home' Link on the navigation bar up top. The homepage is the 'Portal' that the website defaults to.

This is a Playstation, sim-style community. Cheap, lobby-style tactics are not tolerated. Once logged in, you will have access to all sub forums hidden from guests, as well as images and links. Let us know if you have any questions.

AALoA Madden Commish: the_EDJ
Madden co-commish: GoingCommandoAZ, King_Hippo72

Fortnite Commish: lArlstol, GRIZZ, the_EDJ

Destiny Commish: Tonethewellknown
American Armchair League of America
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the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Madden NFL 17 Hype Train Empty Madden NFL 17 Hype Train

Thu May 12, 2016 7:23 pm

How hyped can one be in having to party with Gronk all year? Bleh.  The cover makes little importance to me, but having him splashed all over the start screen and home menu for a year is going to be nauseating.

PastaPadre posted some leaks that this will be the most balanced game ever, and EA is promising a huge push into revamping Franchise mode.

Pre-Order Bonuses
Don't Do It.
Standard Edition | $59.99
>> 9 Ranked Tickets, Up to 7 MUT Pro Packs

Deluxe Edition | $79.99
>> 30 Ranked Tickets, Up to 10 MUT Pro Packs

Super Deluxe Edition | $99.99
>> 30 Ranked Tickets, Up to 30 MUT Pro Packs

I don't like the time gated release of Pro Packs. You get 3 per week as in years past, so if you don't log in every week, you lose out on the Pro Packs. Lame.

Previews
EA Sports Blog: Features Overview
EA Sports Deep Dive: Ball Carrier Special Moves
EA Sports Deep Dive: Defensive Gap and Run Fit
Game Informer: 27 Ways Madden NFL 17 Wants To Fix Money Plays, Ratings & More
EA Sports Additional Gameplay Improvements: Zone Coverage
EA Sports Additional Gameplay Improvements: Special Teams, Catch Outcomes & Ball Physics
EA Sports Additional Gameplay Improvements: Competitive Focus
EA Sports Blog: Presentation Improvements
Dev Journal: Sound Improvements
EA Sports Blog: New Commentary Team
EA Sports Blog: Accessibility Improvements
EA Sports Blog: Franchise Improvements Pt 1
EA Sports Blog: Franchise Improvements Pt 2
E3 Interview: Rex Dickinson
EA Sports Blog: Equipment Upgrades
EA SPorts Blog: Official Soundtrack

Reviews
TBD...


Last edited by the_EDJ on Wed Aug 03, 2016 2:37 pm; edited 9 times in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Madden NFL 17 Hype Train Empty Re: Madden NFL 17 Hype Train

Thu May 12, 2016 7:33 pm
Madden NFL 17 Features Overview


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Three years ago we set out to transform gameplay with the desire to deliver new mechanics, authentic AI and accessibility. In Madden NFL 15 we started with making defense fun again, last year we helped you to dominate the air, and in Madden NFL 17 on Xbox One and Playstation®4 we address all three phases of the game on offense, defense, and special teams. Let's start with offense and the new Ball Carrier Controls. 
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We’ve added a tiered system to the types of special moves different players are able to pull off – depending on their attributes, ratings and speed. So now, expect your bigger bruising backs to be more effective with truck moves and stiff arms, while smaller, shiftier backs have more effective jukes and spins. Now don't worry if you’re not a magician yet on the sticks. New Ball Carrier UI Prompts help teach moves available to you, while the new Path Assist helps you navigate and anticipate down field. Additionally on lower skill levels, you can put the work on us and we will pick the appropriate moves for you, unlocking the fun for all of our players. Now, onto the defensive side of the ball.
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While the new tools on offense make you a better, more creative ball carrier, the New Defensive AI System is built on up to date NFL Strategies – such as Gap Play, Force Defenders and improved Zone Coverages. It’s time to force your opponents to stop being so one dimensional. New Gap Play AI brings a new level of NFL authenticity and strategy to your defensive teammates. Each of your teammates has a gap assignment on run defense that puts them in position to better defend the run. Force defenders protect the outside of the field, pushing the ball carrier back inside allowing cut back defenders to make the big play. Finally Zone Coverage has been completely overhauled, with the addition of 8 new zone concepts never before seen in Madden. Defenders have more awareness of threats to each zone and can pattern match receivers, creating defensive counters to stop virtually every passing concept. It's our most realistic AI to date and it's across the entire field.

Special Teams, the 3rd phase of football, is where big games are often won and lost. For the first time years we’re bringing the excitement back to special teams. A New Kick Meter is designed to increase the challenge of the kicking game like we see in today’s NFL. Additionally, the ability to ice the kicker allows you to turn up the pressure on those late game winning field goal attempts. New trick plays and a new block kick mechanic add new elements to the risk and reward of Special Teams. 

Combined, these gameplay innovations demonstrate our continued effort to make this the most complete Madden ever. Unlocking the fun for all players, including our most passionate fans as well as new comers to the franchise.


Last edited by the_EDJ on Fri Jun 10, 2016 4:58 pm; edited 2 times in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Madden NFL 17 Hype Train Empty Re: Madden NFL 17 Hype Train

Sat May 21, 2016 2:36 am
Gameplay Deep Dive - Ball Carrier Special Moves

Running the ball is one of the most common things you do in Madden whether returning a kick, getting yards after a catch or simply taking the handoff.  It can also be one of the most rewarding aspects of the game when you leave a defender in the dust with a perfectly timed special move. So we set out to give new creative controls for all levels of Madden players on Xbox One and PlayStation 4. Let’s start with Special moves.

Ball Carrier Special Moves
Spoiler:


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Fakeout Interaction System
Spoiler:


Ball Carrier Mechanics
Spoiler:

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Ball Carrier Accessibility and Visual Feedback
Spoiler:


New ways to Play: Ball Carrier Special-Move Settings
Spoiler:


Last edited by the_EDJ on Fri Jun 10, 2016 5:01 pm; edited 2 times in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Madden NFL 17 Hype Train Empty Re: Madden NFL 17 Hype Train

Sat May 21, 2016 2:44 am
Gameplay Deep Dive - Defensive Gaps and Run Fits

Defensive AI has gotten a complete reboot in Madden 17 for both run defense and pass defense.  Not only has the coverage gotten an overhaul, but for the first time in Madden history, the defense will have a Defensive Gap control system that makes defending the run more engaging and authentic.
When implementing the run fits system, we installed it the same way the defensive coordinators install their defenses in the NFL – Alignment, Assignment and Technique – and what this amounts to is every defender on the field having a specific job to do on each play the user calls.

ALIGNMENT
Spoiler:

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Assignment
Spoiler:

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PRE-SNAP
Spoiler:

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Quarters 3 Deep vs. Goalline

POST-SNAP
Spoiler:

TECHNIQUE
Spoiler:

Blocking
To provide the proper balance for the ground war, many blocking improvements have been made as part of the run-fits feature, with an emphasis on zone blocking AI and animations.

With defenders now working to fill gaps created by the blockers, outside zone and stretch-type plays look and feel more like their real-world counterparts, with the defense getting stretched laterally. This creates lanes for the ball carrier to read and gaps for the run-fit defenders to fill.  With the new ball carrier mechanics, finding the cutback lane that has not been accounted for by the defense has never felt more rewarding.
You will also see new laterally moving blocks, such as zone steps, reach blocks, double teams, cut blocks and force blocks that will make you feel ground war just like you see on Sundays. Blockers also have a job to do to execute the intent of the play, so you’ll see the blockers performing their blocking assignments to meet that expectation.

Madden 17 has gone deep on both sides of the ball to deliver the most authentic experience run-game experience we’ve ever offered. By using authentic run-fit installation pillars – alignment, assignment, technique - on defense and matching that with realistic blocking behaviors and AI, there’s only one thing left to say to say to your team when diving into the ground war in Madden ’17 – DO YOUR JOB!


Last edited by the_EDJ on Fri Jun 10, 2016 5:07 pm; edited 4 times in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Madden NFL 17 Hype Train Empty Re: Madden NFL 17 Hype Train

Sat May 21, 2016 2:52 am
Game Informer: 27 Ways Madden NFL 17 Wants To Fix Money Plays, Ratings & More

Madden NFL 17 recently unveiled some of its first details, and while a new sheen for the series' franchise mode was touted, the development team at EA Tiburon also has gameplay in its sights. This includes attempts to fix some long-standing gripes from fans.

MONEY PLAYS
Spoiler:

MAKING RATINGS MATTER
Spoiler:

SPECIAL TEAMS
Spoiler:

A UNIVERSE OF PHYSICS
Spoiler:

THE RUNNING GAME
Spoiler:

NEW GEAR

  • EA is redoing players' cleats and gloves, and offering new sleeve options.


Last edited by the_EDJ on Fri Jun 10, 2016 3:50 pm; edited 3 times in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Madden NFL 17 Hype Train Empty Re: Madden NFL 17 Hype Train

Mon May 30, 2016 1:05 pm

Additional Gameplay Improvements: Zone Coverage


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In addition to all of the improvements made to the running game, we've also given you more tools on the defensive side of the ball on Madden NFL 17 on Xbox One and PlayStation®4. Zone coverage is fundamental to pass coverage in the NFL. In Madden NFL 17 we're propagating a core piece of technology we call "Behavior Coordinator" to our zone coverage defenders - more on that below. 

Prior to Madden NFL 17, our zone coverage logic was written independent of the play. Simply put, our zone assignments didn’t work together and therefore had no concept of a global scheme. It was a priority based system that evaluated the coverage level of each receiver in order to determine who to pick up. Additionally, we only had three underneath zone coverage assignments (flat, curl flat, and hook) and we had to use those three assignments in a variety of coverages, that in real life, ask the players carrying out those assignments to do drastically different things. 

When we began to discuss the improvements made to the QB AI in Madden NFL 16, we detailed our new AI architecture called “Behavior Coordinator”. Behavior Coordinator gives us the ability to create new sets of behaviors for a given situation. At the beginning of the Madden NFL 17 production cycle we decided our underneath zone coverage was the next logical choice that would benefit most by the new AI architecture. 


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New Zone Coverage Logic 
Spoiler:


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Cloud Flat – Flat zone assignment primarily used in Cover 2 type defenses by the outside cornerbacks. The Cloud Flat player is responsible for protecting the outside deep and short areas of Cover 2. His priority is to protect against deep outside routes first and rally to short outside routes second. The Curl Flat passing concept will be a great way to attack this defensive coverage. The curl receiver will drive the cloud flat deep, leaving the underneath flat receiver open.

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Hard Flat – Flat zone assignment primarily used in Cover 2 type defenses by the outside cornerbacks. The Hard Flat player is responsible for protecting the outside short areas of Cover 2. His priority is to protect against short outside routes first.

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Soft Squat – Flat zone assignment primarily used in 2 Deep 4 Under zone blitzes. The Soft Squat player based on the route concept ran by the offense has the ability to convert to man coverage. The Soft Squat player also has the ability to jump certain types of out breaking routes by inside receivers. Thus defensive plays where a Soft Squat player is present are sometimes referred to as “Trap” coverages. 

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Curl Flat – Zone assignment primarily used by the outside edge players in Cover 3 type defenses. The Curl Flat player is responsible for protecting the outside intermediate and short areas of Cover 3. His priority is to protect against the deeper outside routes first and rally to short outside routes second. 

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Quarter Flat – Zone assignment primarily used by the outside edge players in Cover 4 type defenses. The Quarter Flat player based on the route concept by the offense can “match” certain out breaking routes by an inside receiver and “carry” vertical routes by an inside receiver up to a certain depth. 

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Seam Flat - Zone assignment primarily used by the outside edge players in Cover 3 type defenses and 3 Deep 3 Under zone blitzes. The Seam Flat player based on the route concept by the offense can “match” certain out breaking routes by an inside receiver and can convert to man coverage against vertical routes by an inside receiver. 

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Hook Curl - Zone assignment primarily used by the two inside zone defenders in Cover 3 type defenses. The Hook Curl players are responsible for protecting the inside short and intermediate areas of the field. In certain coverages based on the route concept, a Hook Curl player can also be responsible for the short outside area of the field to his side (Flat). 

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3 Receiver Hook - Zone assignment primarily used by the inside zone defender in Cover 4 type defenses and 3 Deep 3 Under zone blitzes. The 3 Receiver Hook player is responsible for protecting the inside short and intermediate areas of the field. His initial drop is towards the number three receiver in the offensive formation.

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Vertical Hook – Zone assignment primarily used by the two outside edge players in Cover 2 type defenses as well as 2 Deep 4 Under zone blitzes. Depending on what coverage they’re used in as well as the route concept by the offense, the Vertical Hook zones can covert to man coverage against the vertical route of an inside receiver. 

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Middle Read – Zone assignment primarily used by the middle linebacker in Cover 2 type defenses. The Middle Read player is responsible for protecting the deep middle area of Cover 2 defenses. At the beginning of the play he reads the passing strength of the offensive formation to determine if there are receivers threatening the deep middle of the field. To counter the middle read defender, look towards your Levels passing concept. The deep receiver will drive the middle read defender downfield, leaving the underneath option open.

User Mechanics
Spoiler:

 
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Receiver Count
Spoiler:


Post Snap Receiver Count
Spoiler:


Last edited by the_EDJ on Fri Jun 10, 2016 5:11 pm; edited 2 times in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Madden NFL 17 Hype Train Empty Re: Madden NFL 17 Hype Train

Mon May 30, 2016 1:15 pm

Special Teams, Catch Outcomes & Ball Physics


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Madden NFL 17 on Xbox One and PlayStation®4 is the culmination of community feedback and years of technological advancements. In our previous blog, we detailed the lead feature in the ground game. Today, we will cover updates within special teams and a top community request, pass defense. We are also excited to be introducing game changing ball physics. 


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SPECIAL TEAMS
Spoiler:


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New Kick Meter
Spoiler:


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Trick Plays
Spoiler:


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Kick Blocks
Spoiler:



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Multiplayer Catch Outcomes
Spoiler:



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SWAT Mechanic
Spoiler:



Ball Physics
The integration of physics into Madden has been an extended multi-year process. One of the biggest outliers was ‘the ball’ which was running what we refer to as ‘legacy physics’ from the Gen 3 era. With Madden NFL 17, the ball has been fully integrated into our Ignite physics engine and the results are game changing. This feature will have a significant impact on several major systems throughout the game. Here is a breakdown of just a few areas of the game impacted by ball physics:

1. Organic Knockouts and Tipped Balls
Spoiler:

2. Blocked Kicks
Spoiler:

3. Onside Kicks
Spoiler:

4. Loose Ball Recovery
Spoiler:

5. Throw out of Sack
Spoiler:


Last edited by the_EDJ on Fri Jun 10, 2016 5:14 pm; edited 2 times in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Madden NFL 17 Hype Train Empty Re: Madden NFL 17 Hype Train

Fri Jun 03, 2016 8:02 pm

Competitive Focus


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Hardcore Madden players have a passion for the game that goes beyond down & distance. Whether it’s all-day MUT streams or climbing leaderboards for the Madden NFL 16 Challenge, it’s clear these guys enjoy the game as much as we do here at the studio. There’s a lot of additions we don't want you to miss, and they’re sure to make gameplay fresh for even the most experienced Madden Player. As a former tournament competitor, here’s what I’m looking forward to the most in Madden NFL 17on Xbox One and PlayStation®4.
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Man Coverage:

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Zone Coverage:

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Defending Mobile QB's:

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Balancing Personnel Groups:
 

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Moving over to offense, every hardcore player can agree the Double Juke was the most effective move in Madden NFL 16. It got to the point where players on defense would anticipate someone doing it when pursuing in the open field, which made just running straight forward an actual decent strategy on offense. While it was cool to see some of the breakaway runs that resulted from it in the Madden Challenge, head to head is more engaging when there’s a variety of fakes that are all effective, depending on how skilled a player is with them. That’s exactly what the new ball carrier moves bring to the table in Madden NFL 17. Like the new zones, even the veteran guys are smart to take their time learning these. Mastering which angles to do which moves, and with which player, is going to pay dividends for anyone who puts the time in. Be sure to check out Madden NFL Designer Clint Oldenburg’s BC Special Moves blog for a more in-depth look at each move.
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Audible Adjustments:



Every year on offense the pass blocking logic gets upgraded. This year is certainly no exception. Turbo blitzes, as well as looping blitzes, have been addressed. The line is also better at handling the max coverage defenses we went over earlier. 

Finally, we’ve made improvements to online play that should result in users encountering less lag. These changes also include preventing players from attempting to boot opponents out of game sessions and forcing a loss.

Hardcore Madden players have a burning passion for the game. These changes are from them, for them. As a former competitive player, I’m looking forward to seeing how these gameplay improvements make the head to head experience the best it’s ever been in Madden NFL 17 on Xbox One and PlayStation®4!


Last edited by the_EDJ on Fri Jun 10, 2016 5:16 pm; edited 1 time in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Madden NFL 17 Hype Train Empty Re: Madden NFL 17 Hype Train

Fri Jun 10, 2016 4:21 pm

Presentation Improvements


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Madden NFL 17 on Xbox One and PlayStation®4 brings even more authenticity to Broadcast Presentation this year. From the beginning sequence of heading into game you will notice the “rock concert” feel that you see so often on real NFL Broadcasts.
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We aimed to immerse you from beginning to end with updated stadiums and jumbotrons from across the league - adding another layer to the look and authenticity of each venue.Broadcast and Presentation is all about getting you closer to the action and with our new lineups introduction you will see even more swagger and personality than ever before in Madden NFL 17. We're able to do things that push the limits of what broadcast wishes it could do.
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Some of the most exciting plays in the NFL occur near the pylons in each corner of the endzone. Now, in Madden NFL 17 we have introduced Pylon cameras that bring you down to field level and make you feel the intensity of the games biggest moments. We continue to push for innovation beyond your typical Broadcast to deliver the most authentic experience to date. Whether a sideline toe tap catch, or dive into the corner of the endzone, the Madden NFL 17 Pylon camera will bring added depth to this years game.
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In Madden NFL 17 we have introduced new cameras as well as speed ramping into the shots we capture on field. We will now show off that amazing user catch with an impactful super slow motion moment to represent what you see on NFL Broadcasts. See the play from every angle and relive your games top moments. Additionally we've extended our broadcast graphics package into replays highlighting the playmakers delivering the games biggest moments.
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One of our favorite additions to this years game is the addition of Multi-Cam. Starting with the conclusion of the play our cameras will focus in on the ball carrier and now have the ability to re-target additional on field players or even your coach all in one cut. You will feel this when you get on the sticks and see how this subtle change makes you feel more connected to the entire Broadcast.
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Everything you see is in real-time and is happening behind the scenes, something that we were never able to capture before is now a reality in Madden NFL 17. You will notice this most when our UI pop-ups showcase you information post-play and our players will coexist with the UI in a 3D environment.
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One of our goals heading into Madden NFL 17 was to bring to life our Coaches even more than they already are. This year head coaches will be more dynamic and aware of the action on the field. We've added increased fidelity to the Head Coaches on the sideline to allow them to have more of a visual and contextual impact during play and in replays. Much like our multi-cam our coaches will now be part of the environment on each play and will be reacting to situations based on the outcome of each play. You will see coaches run down the sidelines and come to life with more animation than they have in previous games. And where you'll really see this come to life is in Franchise mode playing as a coach. We've centered much of the post play camera presentation around your coach's reaction to big plays, big stops and all the other action on the field.


Last edited by the_EDJ on Fri Jun 10, 2016 5:17 pm; edited 1 time in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Madden NFL 17 Hype Train Empty Re: Madden NFL 17 Hype Train

Fri Jun 10, 2016 4:25 pm

Madden 17 Foley Dev Journal

A lot of jargon about sound recording:


Last edited by the_EDJ on Mon Jun 13, 2016 3:16 pm; edited 2 times in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Madden NFL 17 Hype Train Empty Re: Madden NFL 17 Hype Train

Fri Jun 10, 2016 4:41 pm

Commentary Team

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Coming into the Madden NFL 17 on Xbox One and PlayStation®4 development cycle, the team wanted to go big when it came to commentary. As the game jumped to the current generation of consoles, several systems received overhauls, with our core commentary engine remaining roughly the same as the previous console generation. This meant that we were able to tell new stories through gameplay, presentation, and our modes, but our commentary logic imposed a set of limitations that never truly allowed us to pay off the many advancements across the game.
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In Madden NFL 17, the design and engineering team started from scratch, completely demolishing the old commentary framework, and rebuilding it from the ground up. This meant completely re-engineering our logic, adding thousands of new gameplay variables to create the deepest commentary logic in Madden NFL history. The result is that the game is now smarter, and is able to talk to game situations in ways it was never able to before, helping to immerse you the player in the story of a game.

Finding the Voices

But we didn’t stop there, while we knew we have to re-build our commentary to take full advantage of the current generation of hardware, we also had a vision for what the future of a Madden NFL commentary team looked like. We started our talent search by focusing on four key pillars, all supporting our #1 goal of providing NFL broadcast authenticity to our players.

  • Team Availability

  • Team Chemistry

  • Teaching Football

  • Updating Content Post Launch

It was important for us to create a team that we felt represented the next generation of Madden NFL commentary. A team that would embed itself as part of our development team to help us create something innovative and groundbreaking in the commentary realm now, and in the coming years.
After a nearly yearlong search, we had our team. Without further ado, it is a privilege and an honor to announce that Brandon Gaudin and Charles Davis have joined the Madden NFL family. First up is Brandon, the new play by play voice of the game. Brandon joins us by way of Butler University, Westwood One, and most recently Georgia Tech where he served as the voice of the Yellow Jackets football, basketball, and baseball teams for the past 3 seasons. A native of Evansville, Indiana, Brandon grew up a huge fan of the Madden NFL franchise and has always been fascinated with the science of creating commentary in video games. A result of this is that Brandon has embedded himself with our design team, helping to craft the commentary experience and make it as authentic as possible.
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Next is Charles, a native of Orlando, who played football at the University of Tennessee and appears as an analyst on NFL Network and Fox Sports. Charles passion and love for the game of football is clearly demonstrated in his work on both networks, and is also one of the most well respected draft analysts in the business. Charles brings that same knowledge, preparation, passion, and drive to teach the game into the Madden NFL booth each and every day. Just like Brandon, Charles has embedded himself with the team, working to ensure he is providing deep, insightful analysis that can educate users of all ages about the nuances and history of the game.
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Brandon and Charles share in our team goal, to create the most authentic commentary experience in a football video game, and to blur the lines between a game of Madden NFL and a real NFL broadcast. We’re incredibly proud to have them as a part of our development team, and cannot wait for players across the globe to hear them in game. Now that you’ve been introduced to the team, let’s talk a bit deeper about our core commentary pillars for the year:

Availability
Both Brandon and Charles have provided the team with unprecedented accessibility, often recording with us multiple days each week. This has allowed us to capture depth we could have only imagined in the past. They are also serve as active members of our development team, working closely with our designers, engineers, and writers, to help brainstorm and execute on ideas.

Moving to this model has allowed us to capture what would previously be a years’ worth of content in a few short weeks, and has afforded the team the opportunity to brainstorm, implement, and rapidly iterate on creative ideas that help drive an authentic commentary experience. Players will instantly recognize the depth of the commentary in Madden NFL 17, and there will no doubt be quite a few surprises when you hear content for some of the more obscure in game scenario’s you can pull off.
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Chemistry
Historically, Madden NFL has featured commentary teams that are already working together to call their actual games. While this method has proved successful, our thought process coming into this cycle was outside the box. We wanted to create a new up and coming team that could grow together as the NFL voices of Madden NFL. In the end we've built a team that would not surprise us if you heard them on Sundays in a not too distant future.

A core reason for selecting Brandon and Charles was the chemistry they showed during their in person interview together. They have a natural back and forth and ability to tell the story of a play that immediate drew the team in.

The key benefit for players is naturally flowing, back and forth commentary that captures the personalities of each talent, and further immerses players in the moments of their game. You can also count on hearing some incredible stories from the two about players, coaches, schemes, and even Brandon’s high school playing career as a kicker.

Football 101/Teaching

Something that has been extremely important for the team is to make sure we are teaching users of all ages about the game of football through our commentary. We are already doing this through our gameplay enhancements each year, and our skills trainer, so we wanted to make sure to also make sure our commentary team was doing the same. It is important for us to not only teach the fundamentals of football through commentary, but to also talk to specific players strengths and weaknesses to educate less skilled Madden NFL players on how to best utilize their teams.

Brandon and Charles are true students of the game. Charles in particular has earned the name “Professor Davis” in the recording booth with our team as he is a walking, talking, encyclopedia of football knowledge—a trait that comes across as you play the game. Working together they’ve been able to provide some absolutely amazing content as a fan, and they will pull back the curtain of the NFL to let players know some really in depth details.

See it on Sunday Hear it in Madden NFL 17
New to Madden NFL 17 on Xbox One and PlayStation®4 is the ability to add new commentary content throughout the real NFL season.
This means that if a player or team has a monster week, you will hear about it shortly after in the game. Brandon and Charles will be in studio with us throughout the course of the season, recording the latest content to help bridge the gap between what you see on Sunday, and what you hear when you boot up your game.

So there you have it, Madden NFL 17 marks the launch of the single biggest commentary project in franchise history. But this is only the beginning, the entire Madden NFL Dev team could not be more excited about the additions to commentary in Madden NFL 17 and the road ahead.
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Fri Jun 10, 2016 4:57 pm

Accessibility Improvements




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I once asked a friend if he was looking forward to the next Madden NFL, as he is a huge Raiders fan. He told me he can’t play Madden due to vision problems; he couldn’t see anything that moved quickly and was small – like the pass icons. I decided that if I ever had the chance, I would try to improve the game so a wider audience could play Madden.

A couple years ago, Tiburon had an internal game jam to brainstorm new ideas. I took my accessibility research and put together a concept list. Madden NFL Game Accessibility won as the best new feature set.
Here’s what made it into Madden NFL 17 on Xbox One and PlayStation*®*4.

Optional Settings

All accessibility settings in Madden NFL 17 are available on the “Visual Feedback” screen, via the “Settings” menu. These new options are all at the bottom of the list; you’ll go directly to them if you hit “up” once. All settings are optional, and your online opponent will not see whatever settings you have chosen.
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When any accessibility settings are turned on, a small watermark will appear at the bottom left corner of the screen. If you ever feel that the game looks a bit off, check for the watermark.
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Enlarge On-Field Graphics
First up is enlarging on field graphics. Any in-world icon that is prompting user interaction (pass, catch, tackle battle, etc.) will be about twice as big. Augmented UI banners will gracefully enlarge, but will still be prevented from filling too much of the screen. The kick meter is larger and it pins itself to the screen, instead of being placed in the world. These changes have been tested by internal Madden NFL developers that also have vision issues, such as macular degeneration.
Passing Icons:
Kicking Meter:

Colorblind Support
We estimate that over half a million current Madden NFL users are colorblind*. Bright primary colors are used all over Madden NFL, so there were issues with many menus and on-field art. Filters seemed to be a great way to go, as they cover the entire game, including all menus. Red, green, and blue weak colorblindness are all supported and tested, with great results.
Play Calling Icons:


Brightness and Contrast Controls

Many games already support brightness and contrast controls, and it’s time Madden NFL upped its game.
There are 5 levels of brightness. This image created from merged screen captures.
Brightness / Contrast:
Choose whatever settings are the most comfortable for you.

The Future

The future of Madden NFL Accessibility depends on our audience.
To contribute, send feedback to ea_accessible on twitter. All feedback will be taken into account when we decide what to tackle next.
*Colblindor as of June 3, 2016


Last edited by the_EDJ on Mon Jun 13, 2016 3:14 pm; edited 1 time in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Mon Jun 13, 2016 2:43 pm

FRANCHISE PT 1 | PLAY THE MOMENTS AND GAMEPLANNING


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Play The Moments
Experience Franchise faster than ever.  Jump into game-defining plays, drives and situations that matter to you, speeding up your experience and delivering more fun.  For players who want to span their career the entire 30 years but are limited in time, Play the Moment will be your new way to play. 

How does it work?
Spoiler:
Types of Moments
Spoiler:
Simulation Speed
Spoiler:
Super Sim
Spoiler:


Gameplanning
Know your opponent’s tendencies every week then pick the right drills to attack and counter those tendencies in game.  This new level of strategy delivers more variety and more fun when preparing for your next opponent, whether it’s a user or the CPU.  Once you’re in game, expect to see a team boost for those plays you practiced helping you earn that critical score or a defensive stand to secure the win.
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Choosing Your Gameplans
Spoiler:
In-Game Boosts
Spoiler:
Tendencies
Spoiler:
Player Focusing
Spoiler:
Gameplan Strategies
Spoiler:

In Madden NFL 17 on Xbox One and PlayStation®4, Play the Moment and Gameplanning provide the tools you need to get through your Franchise faster with more control.
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Mon Jun 13, 2016 3:04 pm

FRANCHISE PT 2 | BIG DECISIONS & COMMUNITY


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Big Decisions
Big Decisions come to you with the right information at the right time. Do you start your star QB with that lingering injury, or go to your unproven back-up with a playoff spot on the line? In Madden NFL 17 on Xbox One and PlayStation®4, Big Decisions begin a new direction in your career mode experience changing the way you approach your gameplay strategy for every match up.

Big Decisions: Season Goal
Spoiler:
Big Decisions: Injuries
Spoiler:
Big Decisions: Acquisitions
Spoiler:
Big Decisions: Re-Signing
Spoiler:
Big Decision: Spending XP
Spoiler:
Big Decisions: Cutting Players
Spoiler:
Big Decisions: Free Agent Bidding  Exclamation
Spoiler:

Community Requests
On top of everything else we’ve added this year, you’ll see features in the game directly influenced by community wishlists including the addition of the score ticker, full player editing, practice squad and more.

Around The League Score Ticker  Exclamation
Spoiler:
Full Player Editing  Exclamation
Spoiler:
Practice Squad  Exclamation
Spoiler:
Dynamic Development Trait
Spoiler:
Regression Feedback
Spoiler:
Player Card Improvements
Spoiler:
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Mon Jun 13, 2016 3:07 pm

My biggest takeaway is that Matchups/Player Assignments are still not in the game. Well fuck.
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Thu Jun 23, 2016 7:54 pm
Here's a handful of videos of different teams. It's great to see the scorebug and overlay changes, as well as the player introductions that have been updated.  Hearing the new commentary, I kept cringing expecting to hear Collinsworth droll on and on.  Hopefully it holds up since they can add new lines through the year.  There are a lot of new videos compiled on OperationSports.com pulling YouTube videos together.

Ropie30 | Redskins vs Cowboys:
iMAV3RIQ | Buccaneers vs Bills:
cookieboy17 | Panthers vs Seahawks:
SimFBallCritic | Jaguars vs Colts:
SimFBallCritic | Bengals vs Steelers:
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Sun Jul 03, 2016 2:49 pm

PRESENTATION | EQUIPMENT UPGRADES


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In today's NFL, there's a wide range of gear seen on the field, both for players and coaches. Getting that gear into the game for our fans to see and use is something we're excited about bringing to Madden NFL 17. Player and coach gear has been refreshed to further the immersion into the most complete Madden ever. Not only did we add all new licensed gear from NFL-approved equipment providers, but we also updated a lot of existing gear - both using our latest equipment scanning technology. As the pros say 'Look good, feel good, play good'.

HELMETS
Spoiler:
FACEMASKS
Spoiler:
GLOVES
Spoiler:
CLEATS
Spoiler:
Beyond the cleats, gloves, helmets and facemasks, we also added a few new accessories that will visually separate each player and make them look more like their real-world counterparts. NFL Players and Madden fans alike have been eagerly awaiting some of these new accessories, including:

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>> One-Arm Sleeves - These will be set on each player that wears this style via the default roster so the players in Madden will match their real-world counterparts; these sleeves can also be customized when editing and creating players.
>> Updated Wrist-Tape Options - Black, Team Primary Color and Team Secondary Colored Wrist-Tape
>> Updated the Ankle-Tape options and re-named them to 'Half-Spat' and 'Full-Spat'
>> All the new sleeves, gloves and shoes are set-up for color-swapping to match each team’s primary and secondary colors, as well as black and white.
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In addition to the player gear, we also updated the gear for the coaches. Existing NFL coaches have been updated to the latest styles of NFL Sideline gear and 12 new gear packages have been added that can be chosen from when creating a coach in Franchise. 

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Here's some of the individual pieces included in the Coach Gear Packages - all brand new for the 2016 NFL Season:

>> Nike Drifit Touch Fleece Full-Zip
>> Nike Elite Coach HZ Sweatshirt
>> Nike Elite Coach Polo
>> Nike Elite Coach HZ Full-Zip Hoodie
>> Nike Elite Hybrid Jacket
>> Nike Lockdown Jacket
>> Nike NFL 'Property Of' Circuit Crew
>> Nike NFL 'Property Of' Circuit Pant
>> Nike Performance Practice Hoodie
>> Nike Modern Crew
>> Nike Hooded Sweatshirt
>> Nike Free Trainer 5V6 Shoe
The new equipment in Madden 17 sticks out immediately as a big visual upgrade and brings more authenticity to the game, especially for all you gear-heads out there. We are extremely excited about all the additions and we think our fans are too. All the new equipment will add an additional level of polish to the most complete Madden ever and sets a great foundation for equipment this year, and beyond.


Last edited by the_EDJ on Mon Jul 25, 2016 7:49 pm; edited 3 times in total
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Mon Jul 25, 2016 7:39 pm
Game Informer Article

At the bottom of the article are a bunch of short videos to show things like the toned down aggressive catch and running lanes.
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Tue Aug 02, 2016 8:07 pm
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ONLY THREE WEEKS TO MADDEN!
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Wed Aug 03, 2016 2:33 pm

Madden 17 Soundtrack

40 songs make the official soundtrack on release day. 29 of them are accessible on Spotify.

Artist

Song

2 ChainzBounce feat. Lil Wayne
3OH!3HEAR ME NOW
Aesop RockRings
American AuthorsRight Here, Right Now
Anderson .PaakCome Down
Banks And SteelzGiant
Bear HandsWinner's Circle
Bishop BriggsRiver
Blake SheltonStraight Outta Moonlight
Brantley GilbertIt's About To Get Dirty
Cale DoddsActing Our Age
DOROTHYMissile
FashawnCalifornia
Fitz And The TantrumsRoll Up
Flo RidaWho's With Me
Flosstradamus, Fki & GravesCame Up feat. Post Malone & Key!
FlumeLose It feat. Vic Mensa
Goodbye JuneOh No
High ValleyYoung Forever
Jason AldeanLights Come On
KaleoGlass House
KAMAUJambo
Leikeli47Girl Gang
LogicWrist feat. Pusha T
Mayhem and Antiserum feat. Mac TurnupBreaking In (Bro Safari Remix)
Ohana BamBlow Your Mind
Outasight feat. Cook ClassicsDo Something Crazy (Good Vibes Only)
Rae SremmurdSet The Roof feat. Lil' Jon
ROMESBelieve
Snow Tha ProductNot Tonight
St. PaulHealing
Steve AokiHow Else ft. Rich The Kid & ILoveMakonnen
The HeavyTurn Up
The KnocksKiss The Sky feat. Wyclef Jean
The QemistsNew Design
The SheltersRebel Heart
WolfmotherVictorious
Yellow Claw and Flux PavilionCatch Me feat. Naaz
YGWhy You Always Hatin'? feat. Drake and Kamaiyah
Young The GiantJungle Youth
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Mon Aug 08, 2016 8:28 pm
The video above is 45 minutes long. But 2 huge (in m opinion) pieces of news dropped.

FORMATION SUBS:  They're in!!!!!!!!  In the main menu of the franchise, you can set your formation subs in advance, so that you're no longer spending the first series of plays wasting time.  It will be available as a day 1 patch.

Gameplanning: It's supposed to be significant. They used Cover 2 abuse as an example. If you use the game prep feature to gameplan facing your opponent's Cover 2, your plays will get a boost when facing that formation.
Steel Pitt
Steel Pitt
NCAA 11, 13, 14 BCS Champ
NCAA 11, 13, 14 BCS Champ
Yards : 4180
Swagger : 85
LocationNew York
Fave NFL Team : Pittsburgh Steelers

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Tue Aug 09, 2016 9:01 am
the_EDJ wrote:
The video above is 45 minutes long. But 2 huge (in m opinion) pieces of news dropped.

FORMATION SUBS:  They're in!!!!!!!!  In the main menu of the franchise, you can set your formation subs in advance, so that you're no longer spending the first series of plays wasting time.  It will be available as a day 1 patch.

Gameplanning: It's supposed to be significant. They used Cover 2 abuse as an example. If you use the game prep feature to gameplan facing your opponent's Cover 2, your plays will get a boost when facing that formation.

Nice.  Its about time they put formation subs in the game.
Steel Pitt
Steel Pitt
NCAA 11, 13, 14 BCS Champ
NCAA 11, 13, 14 BCS Champ
Yards : 4180
Swagger : 85
LocationNew York
Fave NFL Team : Pittsburgh Steelers

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Tue Aug 16, 2016 1:36 pm
Anyone know if the "color rush" uniforms made it into the game this year?  The Steelers will be rocking all black uni's with gold numbers on Christmas Day vs the Ravens.
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Wed Aug 17, 2016 12:59 pm
Reviews are starting to trickle in.

IGN: 8.6 / 10
Operation Sports: 8.0 / 10
Uproxx: "Worth a try"
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Mon Aug 22, 2016 12:10 am
We are officially less than 24 hours away from Madden 17!!!

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the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Fri Sep 02, 2016 10:54 am
The first major Madden patch is out. Still no word on the challenge bug. But thankfully the run/pass tip off bug is patched. I feel more compelled to jump in and play more games since I can look at my play art now.

Fixed in this patch:

  • Pre-snap glitch where you could tell a pass/run by whether the receivers had a name listed or not
  • Fixed a bug with prematurely showed incoming rookie ratings in franchise mode
  • White against white jerseys appearing in Head to Head games
  • Freezing during MUT Solos should be fixed
  • The Force Defender was tuned to lower effectiveness on outside runs
  • Blocker occasionally not blocking in the hurry up offense
  • Strip Tackle attempts by the CPU were reduced (Percentages were tuned in recent Gameplay Tuner)
  • A desync issue with Play Action passes where the QB would either lose passing icons or could not move has been fixed. This fix should also affect CPU QBs not scrambling.
  • Defenders will now slow down when their stamina is depleted
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Wed Sep 14, 2016 7:10 pm
The latest madden patch added all the Color Rush uniforms for each team since the NFL announced them.  Overall, I think they're meh.

I like the Chargers, and the fact the Bears are basically not changing a thing. I expected more from the Steelers' look, but nothing is too garish overall.

The first regular season commentary patch has hit as well.
Steel Pitt
Steel Pitt
NCAA 11, 13, 14 BCS Champ
NCAA 11, 13, 14 BCS Champ
Yards : 4180
Swagger : 85
LocationNew York
Fave NFL Team : Pittsburgh Steelers

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Fri Sep 23, 2016 1:16 pm
Looks like there's a new tuner update:


As per Operation Sports:

Another tuning update is now available in Madden NFL 17 for Xbox One and PlayStation 4. Below is a list improvements and updates to Madden NFL 17 Gameplay.



  • Increased interception chances for user-controlled defenders in Multi-player catches

  • Reduced kick meter accuracy penalty under rain conditions.

  • Reduced kick meter power penalty under snow conditions.

  • Increased wait-time for Pass Rushers to play shed moves when pass rushing (Reduced “Insta-Sheds”)

  • A variety of tuning changes to help defense be more effective vs. running plays

  • Reduced frequency of organic knock-outs after catches

  • Reduced chances of broken tackles for ball carriers

  • Slightly reduced throw-out-of-sack fumble chances

  • Reduced chance for pass-blocking RB's to Cut-Block

  • Reduce chance for success when pass-blocking RB's Cut-Block

the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Wed Nov 16, 2016 9:27 pm
The Madden CFM app should have some news releasing shortly...

Rex Dickson Twitter: https://twitter.com/rexdeafootball/status/797951774598381569
the_EDJ
the_EDJ
NCAA 11, 12, 14; Madden 15, 18 Champ
NCAA 11, 12, 14; Madden 15, 18 Champ
Yards : 7633
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

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Wed Nov 30, 2016 6:10 pm
Patch 1.07 hit today. I made the bigger items bold. Full list of changes below.

Gameplay

Addressed some RAC catch animations that were incorrectly triggering drops in certain
situations.
• Addressed certain situations where Ice the Kicker was not triggering even though
conditions were met.
• Fixed issue where catching a missed field goal in the end zone caused the position of the
ball and the direction of play from the field goal play to be used in the play following the
turnover.
Addressed certain instances of defenders travelling across the field when the defensive
play is flipped, instead of switching assignments.
• Fixed issue where receivers were getting a speed boost by timing the snap with motioning.
• Fixed several fatigue issues related to weather/temperature penalties for the Away team.
• Fixed an issue where using the give up mechanic after recovering a fumble would cause the
player to fumble again.
• Fixed an issue where users could consistently place the ball in the coffin corner on a kickoff
with an inaccurate kick.
• Fixed an issue in 3-4 Under where safety was taking himself out of the play vs. outside
runs.
• Fixed a rare issue where the QB would pass the ball backwards when attempting to throw
while crossing the LOS.
• Fixed an issue where user could ice their own kicker when calling a time out during a field
goal attempt.
• Fixed an issue where a successful fake FG run would result in the player being called out of
bounds.
• Fixed an issue where player icons were displaying ‘grey’ color for fatigue on the play call
screen.
• Fixed an issue where the ball would rarely hit the FB when running HB Lead toss out of I
Form Tight.
Fixed an issue where the wind direction arrow was backwards in CFM.
Fixed an issue where increasing the fumble slider was not causing more fumbles.
• Fixed an issue where Defenders were not always being credited with a Sack and Forced
fumble in the Stats screen when causing a sack-fumble.

Madden Ultimate Team

• Added MUT Head-to-Head Seasons.
• Added Super Bowl presentation to appropriate MUT Head-to-Head games.
• Added the ability to give rewards after each MUT Head-to-Head game rather than waiting
until the Event is over.
• Added additional logic to tell how many items you have available to add to a particular set.

Commentary

• New lines and logic added for post PAT scenarios. This is previously a spot in the game
where we had no commentary.
New/additional names added for RB’s, QB’s,Kickers/Punters, and WR’s. (I wonder if McGillicuddy made it Hippo)
• New postplay analysis from the team for various different situations.
• Refreshed common touchdown analysis lines, and added additional logic and lines to fire
new situational commentary.
• Hundreds of new lines added to Play the Moment to provide more variety during return to
game scenarios.
• Legends names added.
• Numerous tuning changes based on common line telemetry.

Stability

• Various stability fixes in all modes including Franchise and Madden Ultimate Team.
Sponsored content

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