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AALoA Madden Commish: the_EDJ
Madden co-commish: GoingCommandoAZ

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the_EDJ
NCAA 11, 12, 14; Madden 15 Champ
NCAA 11, 12, 14; Madden 15 Champ
Yards : 7397
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

DemonX5136 --

on Sat Aug 16, 2014 9:35 pm
Watch live video from DemonX5136 on www.twitch.tv
Post any scouting reports below. You don't have to write an essay, just a few notes go a long way. Of course, the more you share, the better. When posting a scouting report, please include:

Offense

Defense

Special Teams

(Good Scouting Report Examples)


Last edited by the_EDJ on Mon Sep 12, 2016 3:47 pm; edited 2 times in total

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AALoA Commish  |  PSN: the_EDJ  |  twitchthe_EDJ
Madden League: Chicago Bears  |  Destiny 2: Warlock Lvl 20, 305 Light; Hunter Lvl 20, 305 Light; Titan Lvl 1, 303 Light
avatar
the_EDJ
NCAA 11, 12, 14; Madden 15 Champ
NCAA 11, 12, 14; Madden 15 Champ
Yards : 7397
Swagger : 37
LocationOmaha, NE
Fave NFL Team : Chicago Bears
Fave NCAA Team : Nebraska Cornhuskers

Re: DemonX5136 --

on Thu Nov 06, 2014 10:38 pm
Madden 15 -- Jacksonville Jaguars:

GrimmAtLaw wrote:OFFENSE
The offense lacked talent in the receiving corp and relied on many 2 and 3 TE sets to drive down the field. Most run plays down the middle were stopped quickly, as the offensive line lacked the strength to push against the Bills’ powerful pass rushing line, often double teaming 1 or 2 players a time leaving the rest of the defense to cover the mid and deep parts of the field. As a result, the linebackers were free to rush gaps for run plays and the Jags were unable to drive down the field with inside run due to a lack of vision, agility, and speed on the RBs part.

The biggest fault was attributed to the QB and offensive playcalling. The QB suffered from inaccuracy due to the weak pass blocking and was constantly pressured into throwing into coverage, whose composure was worsened by several picks in both halves of the game. The QB did not respond well to high pressure situations often throwing picks at crucial moments or playing too conservatively with the run game for play action to be effective. Playcalling consisted largely of many medium to deep play action passes, which against a 3-4 defensive scheme, and strong secondary, lead to many incompletions that could have been otherwise avoided with short throws towards the sidelines. 
 
Inversely, the offense is very difficult to stop once they gain momentum, as they were able to pound down 3 unanswered touchdowns in a single quarter. The QB often took advantage of the opponent’s conservative, deep zone defensive playing calling and was able to complete throws down the middle of the field between the linebackers and safeties with relative ease before the half.

Offense should take advantage of the larger sets and seek to utilize the 2/3 TE formations to make bigger plays with mismatches, greater number of blockers, and yards after carry with screens. Run plays should take advantage of the greater number of blockers as well, and utilize more gap and zone blocking to open up holes for the RB, as many of the plays were iso and dive plays that resulted in little to negative yards per run. Man blocking run plays often led to each assigned blocker to lose their 1 on 1 blocking assignment.

DEFENSE
Runs a base 4-3 scheme, with a good mix of man and zone plays, ranging from Cover 1 to 4 but plays conservatively, only blitzing on 3rd and short and 2nd/3rd long. Defense suffers from a lack of big playmakers both in the secondary and the defensive line. Secondary had no takeaways and were unable to keep up with WR1 of the Bills. The D line also lacked any pass rushers who also were unable to sack the QB as well as contain the run. Despite the overall weak personnel, the defense’s lone spark was the middle linebacker unit who was able to stuff the run as well as prevent pass plays down the middle of the field on several plays of the game. The quick reaction of the stick-controlled MLB limited many potentially big run plays down the gut. Defensive playcalling is highly susceptible to audible reads as many of the plays were telegraphed and used little variety in masking formations and coverage.

SPECIAL TEAMS
Both punt and kick returning units failed to make any big plays during the game.
>> Madden 25
Madden 13 -- Jacksonville Jaguars:

GoingCommandoAZ wrote:Offense:
Very patient. Manages the clock very, very well. Runs one of the better 2 minute offenses and doesn't get rushed into bad playcalling. Be prepared to send multiple tacklers after MJD, 1 won't be enough. Strong and steady with the run, can definitely pass when he wants to.

Defense:
Stacks the box, was about to bounce outside with Peterson and get some good yardage. Passing D was stout, thank God I'm a running team. Didn't have much time to get off a pass and brings pretty good pressure.

Special Teams:
Was about to consistently get the ball out to the 20 and beyond, even kicking 5 yards deep in the endzone. Was able to get a KO TD with Harvin, but he's real good and real fast.

GG Demon. Look forward to our next matchup.
the_EDJ wrote:Offense:
Very conservative offense. Will not let down and distance or score of the game dictate his attack. Centers everything around MoJo. When he decides to pass he will hit all areas of the field. Makes it very difficult to plan for. Can get tunnel vision and zone in on his target. The zone blitz caught him off guard a couple times. If he were to favor anyone it would be Roy Fucking Williams.

Defense:
Balanced and mixed. Calls timely blitzes. Users the safety. Very hard to fake out. Doesn't over-pursue. Forces you to sustain a drive since you rarely find an opening for big plays.

Special Teams:
Very dangerous returner. Thankfully I knocked him out for a little bit.
Punts away from returners and his kicker has a huge leg.
Madden 12 -- Jacksonville Jaguars:

PartTimeGoogus wrote:Offense:
Deep attack with the passing game and a mix of inside and outside runs in the running game. From what I saw, a fairly balanced attack. He will throw into coverage and his offense has a fairly consistent run on 1st, throw on 2nd, throw on 3rd tempo. It's been a while since our game, so it's hard to remember.

Defense:
I didn't see much blitzing. In fact, I rarely saw run defense at all, despite Turner having a good game. Likes to play a variety of nickel sets and almost exclusively plays man. I think I saw maybe three zone calls in the game.

Special Teams:
Don't even kick to this motherfucker. Ever. He returned a missed FG 108 yards for a TD which totally changed the game and almost returned EVERY KICKOFF. Just don't.

However, he is aggressive on his own kick coverages and I was close to breaking a kickoff (imo).

Sorry for the short report, it's been a few days. Just thought I should do this.
illmatic_717 wrote:Season 2, week 1. 23-12 Chiefs

Offense:
Runs mainly between the tackles. Uses jukes effectively and MJD is so agile. Pinching and/or crashing the line worked well. Struggled vs man coverage, especially bump-n-run. Will force balls on posts and slants/drags sometimes if your user is close. Took a couple shots downfield but usually went underneath with 2 safeties deep.

Defense:
One of the best at user-controlling that I've played. Switches who he controls, usually a safety but sometimes a MLB or even a CB in 3rd and longs when he's in zone. Shuts down the middle of the field and windows are tight. Tries to strip everything, always hits L1 immediately after you catch the ball and sometimes jars it loose. Doesn't blitz much or press his CBs. Always manages a pick six against me somehow.

ST:
Nothing special here, average returns and some good punts out of bounds
YtBalla wrote:Offense
He runs a very balanced attack. When he runs the ball, it is primarily to the inside. He will try counters every once in a while if his running game is getting stopped. He is a very aggressive passer. Likes to run comebacks or posts with his WR's, and ins or outs with his TE. Even if they are covered, he will throw them the ball. When Gabbert gets on a role, he makes perfect passes, and Demon is very good at usering receivers to ensure that he will catch the ball even if covered well. You must be ready to switch to the defensive player to knock down the ball, or he will complete most of these throws.

Defense
It seemed as though he mixed man and zone, but I threw the ball so few times that I didn't notice. Has trouble stopping the run, which forces him to commit a lot of players to the line. Most of the time, he users either a MLB or safety (if MLB is in man coverage). He will try to take away the most common routes, slants and ins.

Special Teams
He is a pretty good punter. Booms the ball far and toward the sideline, even pinned me at the 2.
SquirrelHunter wrote:Offense:
Everyone's reports are pretty much right on. Loves to pound it up the middle with MJD, who is nearly impossible to stop. Not afraid to run it in 2nd and long/3rd and long situations, and late in games (kept running the ball despite being down 2 scores in the 4th). If he's gonna throw it, get pressure on him quick cause he tries to hit deep patterns -- burned my pass D for a TD late on a streak, and hit his TE on a deep corner route too. He did seem to have trouble early on recognizing zone/man when i blitzed as he threw an early pick 6 with gabbert. As the game progressed and gabbert started playing better he became exponentially tougher to stop.

Defense:
really does a nice job of mixing up coverages. did a nice job bottling spiller up until i hit a couple big runs in the 2nd half. he users either a linebacker or a safety, and he almost got burned using his safety on a play action pass -- it seems to me a user could take advantage of that...

special teams:
idk how he does it, but he nearly broke every single return off for a TD. scary guy to kick to...
>> Madden 11


Last edited by the_EDJ on Wed Aug 19, 2015 4:52 pm; edited 2 times in total

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AALoA Commish  |  PSN: the_EDJ  |  twitchthe_EDJ
Madden League: Chicago Bears  |  Destiny 2: Warlock Lvl 20, 305 Light; Hunter Lvl 20, 305 Light; Titan Lvl 1, 303 Light
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